top of page
Gradient Background

Game Audio Showreel

Non-Linear Composition, Sound Design, Interactive Systems
& Implementation
Whittlestead

The creation of a game audio system using FMOD and Unity. Generative music, adaptive ambience, material-based footsteps and snapshot zoning. All implemented.

Abandoned Hospital

Providing the sense of a journey through a Unity game level with a strict audio budget. Horror audio, localised effects, trigger snapshots and creative loop-masking. All implemented.

The Sun Temple

Simple musical consistency between the zones of an Unreal Engine 4 asset. Detailed reverb, field recordings, dialogue, and a randomly generated whisper system. All implemented.

Linear Composition for Visuals
Mind's Eye

Responsible for composition and dialogue editing for a linear game cinematic. Rich sci-fi style following a brief in close collaboration with a full team of designers.

Zero Day

Linear composition to a visual. Synthesised automation to follow strict hit points and maintain energy and interest.

Quarter Dollar

Full composition responsibility for a game. Establishing a clear style, developing individual character themes, and recurring motifs across the scope of a narrative.

bottom of page