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Abandoned Hospital
This project involved the creation and implementation of all audio for an abandoned hospital scene in Unity. Using a strict audio budget of 4 minutes, I had to establish the sense of a "journey" as the player moved from one end of the level to the other. I made use of some classic horror tropes in the audio, as well as subverting some of the audience's expectations. After all, what's more frightening than the unknown?
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